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Information This script is built to help people use the toxic renderer. This renderer can provide some of the most realistic output, as long as you know what kind of boundaries it has. Remember that toxic does not use bumpmaps, transparency, or animation. You have been warned. ToxicX requires a good amount of trial and error to find the settings that are correct for your scene. I reccommend that you dedicate a rendering job to toxic, and then built your lighting scheme around the renderer. It will not be able to mirror Blender's output exactly. Also, toxicX is only able to get the display subsurface level, so make sure that you use it correctly. A demonstration of some of the settings is here. Image textures will be exported on any UV mapped object. For best output, remember to set the light multiplier, because toxic's lights are very realistic, and light performs differently on different scales. To find more information on what the settings mean, see the settings reference at the toxic website. I got sick of the scaling factor, so I took it out. Just use the light multiplier. As toxic grows, so will toxicX. I plan to maintain the script for at least the next year and a half, and most likely thereafter. When the point comes that Blender's internal renderer is fully capable, this script may be obsolete, just like the yablex script. The script is written is as clean a code style as I know, so if you would like to have a look at it, remember that it is a work in progress, and I have some commented things in there that I have yet to finish working on. Thank you, SamAdam |
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